I heard about this no less than three times today and I think the praise for it is well deserved. Kudos on creating a great crossover. It's obvious a lot of work went into this and I wish you luck in your future endeavors.
One small bug, one time I continued on World 8, and for some reason the floor wasn't there and I fell straight through. When I started again the floor was there like normal, but the bug reminded me a little of Super Mario Frustration, lol.
You Got Me...
I must admit, I tried using Tab... and it killed the bloody game. I thought the first one was hard... this one? Freaking nuts. And I mean that in the best way possible. Good job on irritating a whole lot of people! Haha.
For a game, this isn't bad. For a first game, it's pretty darn good. The concept is killer, check. The game is very difficult (I'm still trying to tackle World 1-3). I'm not going to stand here and tell you to slow it down or add this or that, because in the end it is YOUR game and your idea of how it should be made. However I also know the rigors of game-making, and one thing I learned is that "easy" for the developer is rarely as easy for the player. After a while, you know the twists and turns of your own level, so you of course know them better than anyone.
My Megaman game of yesteryear got some nice reviews, but I even got one guy who gave me low marks simply because it was possible to lose, so that should give you some idea of the kind of n00bs that review these. If the concept weren't cool as hell, but the difficulty keeps players coming back. Yes, it's frustrating as hell, but I still have the need to finish it. Bottom line, it's cool, it's hard yet I can't stop playing, and I look forward to the next game.
You did good.
With Genesis, you had a pretty solid game. This one, however, I think needs to be tweaked just a bit. I admit, you've got a great start here, it's just that a lot of things need just a little tweaking.
The items, nice. The map, cool. Negative colors when they get hit, awesome (hey, can I get that from you?).
The movement, however was a little shaky and I found myself not getting stuck but getting in weird places when I hit the wall in just the right (or wrong) way. And during the escape sequence, I died just by going down where i was supposed to. The second time, though, it worked perfectly.
The firing seemed to be a little off too, maybe it just seemed like it moved a little too fast...
The gradient backgrounds were allright, but they probably could have used a little more work since they didn't scroll or anything.
All in all, good job on the game itself and on your experiment in a different direction. I enjoyed playing it, some rough edges just need to be smoothed over. :)
Dude, this is a winner. Music from the Audio Portal was nice. Never really explored there, but after this I realized there were some nice tracks there. May have to explore that when I make a sequel to my own game.
But, back to yours. Graphics were okay, but I know they had to be simple otherwise many computers would have slowdown due to 100 metroids flying right at you. Loved the planet name and the 20X6 reference. Haha.
Dude, hard mode lived up to its name. I beat Normal on the first try, but Hard is murdering me at Ridley every time. And I thought I would have an advantage using my pen tablet! But darn you for making me want to beat it and see that A.Y.B... it better be worth it, haha.
Overall, awesome game. Keep up the good work.
Nice But Effing Tough
Dude, I loved the idea. It was fun to play as Mario in other games, and a cool idea to have three of them in one file. The only gripe I have is the difficulty. Hole-lee-crap.
For example, it's hard enough to bounce on some of the Robot Masters' heads in the Megaman game, coupled with a 2-hit death and you've got yourself one tough little son of a..., well, you know.
And people thought MY game was hard, haha. Maybe a difficulty setting next time, or in a future version? Anyway, other than that it's a pretty tight game. I look forward to more of your works.
It was cute and it was clever. Controls were a little choppy, but other than that I started to enjoy it before I 'sploded.
From One Front Page Game Designer to Another...
That was simple, fun, aesthetically pleasing, and the sounds ruled. Definately going into my favorites. Nicely done.
I've been wanting to develop a Megaman game in Flash from scratch, I can only hope that mine is as good as yours. I loved everything about this as a standalone game and as a sequel. Great job on the choosing of weapons between the two games, the excellent level of control sometimes lacking in these games, and the secret character once you finish both. All in all, a great Flash game that inspired me to continue work on my own.
He Had It Coming
I loved the inclusion of Alf, the mutliple possible routes, and especially the final fight with Riker. Now I just gotta find those transporter and computer codes...
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