You Got Me...
I must admit, I tried using Tab... and it killed the bloody game. I thought the first one was hard... this one? Freaking nuts. And I mean that in the best way possible. Good job on irritating a whole lot of people! Haha.
You Got Me...
I must admit, I tried using Tab... and it killed the bloody game. I thought the first one was hard... this one? Freaking nuts. And I mean that in the best way possible. Good job on irritating a whole lot of people! Haha.
Nice Job
For a game, this isn't bad. For a first game, it's pretty darn good. The concept is killer, check. The game is very difficult (I'm still trying to tackle World 1-3). I'm not going to stand here and tell you to slow it down or add this or that, because in the end it is YOUR game and your idea of how it should be made. However I also know the rigors of game-making, and one thing I learned is that "easy" for the developer is rarely as easy for the player. After a while, you know the twists and turns of your own level, so you of course know them better than anyone.
My Megaman game of yesteryear got some nice reviews, but I even got one guy who gave me low marks simply because it was possible to lose, so that should give you some idea of the kind of n00bs that review these. If the concept weren't cool as hell, but the difficulty keeps players coming back. Yes, it's frustrating as hell, but I still have the need to finish it. Bottom line, it's cool, it's hard yet I can't stop playing, and I look forward to the next game.
Wow!
Dude, this is a winner. Music from the Audio Portal was nice. Never really explored there, but after this I realized there were some nice tracks there. May have to explore that when I make a sequel to my own game.
But, back to yours. Graphics were okay, but I know they had to be simple otherwise many computers would have slowdown due to 100 metroids flying right at you. Loved the planet name and the 20X6 reference. Haha.
Dude, hard mode lived up to its name. I beat Normal on the first try, but Hard is murdering me at Ridley every time. And I thought I would have an advantage using my pen tablet! But darn you for making me want to beat it and see that A.Y.B... it better be worth it, haha.
Overall, awesome game. Keep up the good work.
Nice
It was cute and it was clever. Controls were a little choppy, but other than that I started to enjoy it before I 'sploded.
From One Front Page Game Designer to Another...
Wow.
That was simple, fun, aesthetically pleasing, and the sounds ruled. Definately going into my favorites. Nicely done.
Thanks!!!
Inspiring
I've been wanting to develop a Megaman game in Flash from scratch, I can only hope that mine is as good as yours. I loved everything about this as a standalone game and as a sequel. Great job on the choosing of weapons between the two games, the excellent level of control sometimes lacking in these games, and the secret character once you finish both. All in all, a great Flash game that inspired me to continue work on my own.
He Had It Coming
I loved the inclusion of Alf, the mutliple possible routes, and especially the final fight with Riker. Now I just gotta find those transporter and computer codes...
Please stop asking about "Megaman Polarity X." It's been shelved due to a lack of time on my part. If I ever get the time, I'll certainly take up the project again. Just not right now...
Age 44, Male
Carrollton, TX
Joined on 1/18/03